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《流放者柯南》全控制臺(tái)指令一覽表

時(shí)間:2017-02-04 12:50:13來(lái)源:ucbug游戲網(wǎng)人氣:0

流放者柯南玩家可以占領(lǐng)多個(gè)不同的領(lǐng)地來(lái)建造城市、種植莊稼和狩獵。其他國(guó)家的軍隊(duì)也會(huì)突然襲擊村莊來(lái)凈化異端。今天小編帶來(lái)的是游戲中的全控制臺(tái)指令一覽,感興趣的玩家不要錯(cuò)過(guò)...

r.SSR.Cone

  r.SSR.Quality

  r.SSR.Stencil

  r.SSR.Temporal

  r.SSS.Filter

  r.SSS.HalfRes

  r.SSS.Quality

  r.SSS.SampleSet

  r.SSS.Scale

  r.StaticMeshLODDistanceScale

  r.Streaming.AnalysisIndex

  r.Streaming.Boost

  r.Streaming.FramesForFullUpdate

  r.Streaming.HiddenPrimitiveScale

  r.Streaming.HLODStrategy

  r.Streaming.MaxEffectiveScreenSize

  r.Streaming.MaxTempMemoryAllowed

  r.Streaming.MipBias

  r.Streaming.PoolSize

  r.Streaming.ShowWantedMips

  r.Streaming.SplitRequestSizeThreshold

  r.Streaming.UseFixedPoolSize

  r.Streaming.UseNewMetrics

  r.SurfelDensity

  r.SurfelLODDensityFraction

  r.SurfelMaxPerObject

  r.TargetPrecompileFrameTime

  r.TemporalAAPauseCorrect

  r.TemporalAASamples

  r.TemporalAASharpness

  r.TessellationAdaptivePixelsPerTriangle

  r.TexelDebugging

  r.TextureStreaming

  r.TiledDeferredShading

  r.TiledDeferredShading.MinimumCount

  r.TogglePreCulledIndexBuffers

  r.Tonemapper.GrainQuantization

  r.Tonemapper.Quality

  r.Tonemapper.ScreenPercentage

  r.Tonemapper.Sharpen

  r.Tonemapper709

  r.TonemapperFilm

  r.TonemapperGamma

  r.TonemapperHDR

  r.TransitionChecksEnableDX11

  r.TranslucencyLightingVolumeDim

  r.TranslucencyLightingVolumeInnerDistance

  r.TranslucencyLightingVolumeOuterDistance

  r.TranslucencyVolumeBlur

  r.TranslucentLightingVolume

  r.TranslucentSortPolicy

  r.TranslucentVolumeFOVSnapFactor

  r.TranslucentVolumeMinFOV

  r.UniformBufferPooling

  r.Upscale.Panini.D

  r.Upscale.Panini.S

  r.Upscale.Panini.ScreenFit

  r.Upscale.Quality

  r.Upscale.Softness

  r.UseAsyncShaderPrecompilation

  r.UseMobileBloom

  r.UseParallelGetDynamicMeshElementsTasks

  r.UseShaderBinaryCache

  r.UseShaderCaching

  r.UseShaderDrawLog

  r.UseShaderPredraw

 r.VertexDensity.Size

  r.ViewDistanceScale

  r.ViewportTest

  r.VirtualTexture

  r.VirtualTextureReducedMemory

  r.VisualizeOccludedPrimitives

  r.VPLDirectionalLightTraceDistance

  r.VPLGridDimension

  r.VPLMeshGlobalIllumination

  r.VPLPlacementCameraRadius

  r.VPLSelfOcclusionReplacement

  r.VPLSpreadUpdateOver

  r.VPLSurfelRepresentation

  r.VPLViewCulling

  r.VSync

  r.Vulkan.EnableValidation

  r.Vulkan.PipelineCacheLoad

  r.Vulkan.RHIThread

  r.Vulkan.SubmitOnCopyToResolve

  r.Vulkan.UseGLSL

  r.Vulkan.UseRealUBs

  r.Vulkan.WaitForIdleOnSubmit

  r.WarnOfBadDrivers

  r.WireframeCullThreshold

  r.XGEShaderCompile

  r.XGEShaderCompile.BatchGroupSize

  r.XGEShaderCompile.BatchSize

  r.XGEShaderCompile.JobTimeout

  Radio_ChebyshevCubedMultiplier

  Radio_ChebyshevMultiplier

  Radio_ChebyshevPower

  Radio_ChebyshevPowerMultiplier

  RHI.FeatureSetLimit

  RHI.ForceThirtyHz

  RHI.GPUHitchThreshold

  RHI.MaximumFrameLatency

  RHI.MaxSyncCounter

  RHI.RefreshPercentageBeforePresent

  rhi.ResourceTableCaching

  RHI.SyncInterval

  RHI.SyncIntervalOgl

  RHI.SyncRefreshThreshold

  RHI.SyncThreshold

  RHI.SyncWithDWM

  s.AsyncIOBandwidthLimit

  s.AsyncLoadingThreadEnabled

  s.AsyncLoadingTimeLimit

  s.AsyncLoadingUseFullTimeLimit

  s.LevelStreamingActorsUpdateTimeLimit

  s.LevelStreamingComponentsRegistrationGranularity

  s.MinBulkDataSizeForAsyncLoading

  s.PreloadPackageDependencies

  s.PriorityAsyncLoadingExtraTime

  s.TimeLimitExceededMinTime

  s.TimeLimitExceededMultiplier

  s.UseBackgroundLevelStreaming

  s.WarnIfTimeLimitExceeded

  SetThreadAffinity

  sg.AntiAliasingQuality

  sg.EffectsQuality

  sg.FoliageQuality

  sg.GraniteTextureQuality

  sg.PostProcessQuality

  sg.ResolutionQuality

  sg.ShadowQuality

  sg.TextureQuality

  sg.ViewDistanceQuality

S.H-Z

  ShowFlag.AmbientCubemap

  ShowFlag.AmbientOcclusion

  ShowFlag.AntiAliasing

  ShowFlag.AtmosphericFog

  ShowFlag.AudioRadius

  ShowFlag.BillboardSprites

  ShowFlag.Bloom

  ShowFlag.Bounds

  ShowFlag.Brushes

  ShowFlag.BSP

  ShowFlag.BSPSplit

  ShowFlag.BSPTriangles

  ShowFlag.BuilderBrush

  ShowFlag.CameraAspectRatioBars

  ShowFlag.CameraFrustums

  ShowFlag.CameraImperfections

  ShowFlag.CameraInterpolation

  ShowFlag.CameraSafeFrames

  ShowFlag.Collision

  ShowFlag.CollisionPawn

  ShowFlag.CollisionVisibility

  ShowFlag.ColorGrading

  ShowFlag.CompositeEditorPrimitives

  ShowFlag.Constraints

  ShowFlag.Cover

  ShowFlag.DebugAI

  ShowFlag.Decals

  ShowFlag.DeferredLighting

  ShowFlag.DepthOfField

  ShowFlag.Diffuse

  ShowFlag.DirectionalLights

  ShowFlag.DirectLighting

  ShowFlag.DistanceCulledPrimitives

  ShowFlag.DistanceFieldAO

  ShowFlag.DistanceFieldGI

  ShowFlag.DynamicShadows

  ShowFlag.Editor

  ShowFlag.EyeAdaptation

  ShowFlag.Fog

  ShowFlag.Game

  ShowFlag.GameplayDebug

  ShowFlag.GBufferHints

  ShowFlag.GlobalIllumination

  ShowFlag.Grain

  ShowFlag.Grid

  ShowFlag.HighResScreenshotMask

  ShowFlag.HitProxies

  ShowFlag.HLODColoration

  ShowFlag.HMDDistortion

  ShowFlag.IndirectLightingCache

  ShowFlag.InstancedFoliage

  ShowFlag.InstancedGrass

  ShowFlag.InstancedStaticMeshes

  ShowFlag.Landscape

  ShowFlag.LargeVertices

  ShowFlag.LensFlares

  ShowFlag.LevelColoration

  ShowFlag.LightComplexity

  ShowFlag.LightFunctions

  ShowFlag.LightInfluences

  ShowFlag.Lighting

  ShowFlag.LightMapDensity

  ShowFlag.LightRadius

  ShowFlag.LightShafts

  ShowFlag.LOD

  ShowFlag.LODColoration

  ShowFlag.Materials

  ShowFlag.MaterialTexCoordScalesAccuracy

  ShowFlag.MaterialTexCoordScalesAnalysis

  ShowFlag.MeshEdges

  ShowFlag.MeshTexCoordSizeAccuracy

  ShowFlag.ModeWidgets

  ShowFlag.MotionBlur

  ShowFlag.Navigation

  ShowFlag.OnScreenDebug

  ShowFlag.OverrideDiffuseAndSpecular

  ShowFlag.Paper2DSprites

  ShowFlag.Particles

  ShowFlag.Pivot

  ShowFlag.PointLights

  ShowFlag.PostProcessing

  ShowFlag.PostProcessMaterial

  ShowFlag.PrecomputedVisibility

  ShowFlag.PrecomputedVisibilityCells

  ShowFlag.PreviewShadowsIndicator

  ShowFlag.PrimitiveDistanceAccuracy

  ShowFlag.PropertyColoration

  ShowFlag.QuadOverdraw

  ShowFlag.ReflectionEnvironment

  ShowFlag.ReflectionOverride

  ShowFlag.Refraction

  ShowFlag.Rendering

  ShowFlag.SceneColorFringe

  ShowFlag.ScreenPercentage

  ShowFlag.ScreenSpaceAO

  ShowFlag.ScreenSpaceReflections

  ShowFlag.Selection

  ShowFlag.SelectionOutline

  ShowFlag.SeparateTranslucency

  ShowFlag.ShaderComplexity

  ShowFlag.ShaderComplexityWithQuadOverdraw

  ShowFlag.ShadowFrustums

  ShowFlag.ShadowsFromEditorHiddenActors

  ShowFlag.SkeletalMeshes

  ShowFlag.SkinCache

  ShowFlag.SkyLighting

  ShowFlag.Snap

  ShowFlag.Specular

  ShowFlag.Splines

  ShowFlag.SpotLights

  ShowFlag.StaticMeshes

  ShowFlag.StationaryLightOverlap

  ShowFlag.StereoRendering

  ShowFlag.StreamingBounds

  ShowFlag.SubsurfaceScattering

  ShowFlag.TemporalAA

  ShowFlag.Tessellation

  ShowFlag.TestImage

  ShowFlag.TextRender

  ShowFlag.TexturedLightProfiles

  ShowFlag.Tonemapper

  ShowFlag.Translucency

  ShowFlag.VectorFields

  ShowFlag.VertexColors

  ShowFlag.VertexDensities

  ShowFlag.Vignette

  ShowFlag.VisLog

  ShowFlag.VisualizeAdaptiveDOF

  ShowFlag.VisualizeBloom

  ShowFlag.VisualizeBuffer

  ShowFlag.VisualizeDistanceFieldAO

  ShowFlag.VisualizeDistanceFieldGI

  ShowFlag.VisualizeDOF

  ShowFlag.VisualizeHDR

  ShowFlag.VisualizeLightCulling

  ShowFlag.VisualizeLPV

  ShowFlag.VisualizeMeshDistanceFields

  ShowFlag.VisualizeMotionBlur

  ShowFlag.VisualizeOutOfBoundsPixels

  ShowFlag.VisualizeSenses

  ShowFlag.VisualizeShadingModels

  ShowFlag.VisualizeSSR

  ShowFlag.VisualizeSSS

  ShowFlag.VolumeLightingSamples

  ShowFlag.Volumes

  ShowFlag.Wireframe

Slate.AllowNumericLabelCrush

  Slate.AllowSlateToSleep

  Slate.AllowToolTips

  Slate.bAllowThrottling

  Slate.DefaultTextFlowDirection

  Slate.DefaultTextShapingMethod

  Slate.DeferWindowsMessageProcessing

  Slate.EnableRetainedRendering

  Slate.FoldTick

  Slate.NumericLabelWidthCrushStart

  Slate.NumericLabelWidthCrushStop

  Slate.SkipSecondPrepass

  Slate.SleepBufferPostInput

  Slate.TargetFrameRateForResponsiveness

  Slate.ThrottleWhenMouseIsMoving

  Slate.TickInvisibleWidgets

  Slate.ToolTipDelay

  Slate.ToolTipFadeInDuration

  Slate.ToolTipWrapWidth

  spawnactortimer

  SpewAnimRateOptimization

  SynthBenchmark

  t.FPSChart.ExcludeIdleTime

  t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding

  t.FPSChart.RoundFPSBeforeBinning

  t.HitchDeadTimeWindow

  t.HitchFrameTimeThreshold

  t.HitchVersusNonHitchRatio

  t.IdleWhenNotForeground

  t.MaxFPS

  t.OverrideFPS

  t.SlowFrameLoggingThreshold

  t.TargetFrameTimeThreshold

  t.UnacceptableFrameTimeThreshold

  t.UnsteadyFPS

  TaskGraph.Benchmark

  TaskGraph.ConsoleSpinMode

  TaskGraph.FastScheduler

  TaskGraph.MaxTasksToStartOnDequeue

  TaskGraph.NumWorkerThreadsToIgnore

  TaskGraph.TaskPriorities.AsyncTraceTask

  TaskGraph.TaskPriorities.FetchVisibilityForPrimitivesTask

  TaskGraph.TaskPriorities.HiPriAsyncTickTaskPriority

  TaskGraph.TaskPriorities.NavTriggerAsyncQueries

  TaskGraph.TaskPriorities.NormalAsyncTickTaskPriority

  TaskGraph.TaskPriorities.ParallelAnimationEvaluationTask

  TaskGraph.TaskPriorities.ParallelBlendPhysicsTask

  TaskGraph.TaskPriorities.ParallelClothTask

  TaskGraph.TaskPriorities.ParallelTranslateCommandList

  TaskGraph.TaskPriorities.ParallelTranslateCommandListPrepass

  TaskGraph.TaskPriorities.ParallelTranslateSetupCommandList

  TaskGraph.TaskPriorities.ParticleAsyncTask

  TaskGraph.TaskPriorities.PhysXStepSimulation

  TaskGraph.TaskPriorities.PhysXTask

  TaskGraph.TaskPriorities.PhysXTask.Cloth

  TaskGraph.TaskPriorities.PhyXSceneCompletion

  TaskGraph.TaskPriorities.SceneRenderingTask

  TaskGraph.TaskPriorities.SortFrontToBackTask

  TaskGraph.TaskPriorities.TickCleanupTaskPriority

  TaskGraph.TaskPriorities.TickDispatchTaskPriority

  TaskGraph.TaskPriorities.UpdateCachePrimitivesTask

  TaskGraph.TaskThreadPriority

  tick.AddIndirectTestTickFunctions

  tick.AddTestTickFunctions

  tick.AllowAsyncComponentTicks

  tick.AllowAsyncTickCleanup

  tick.AllowAsyncTickDispatch

  tick.AllowConcurrentTickQueue

  tick.AnimationDelaysEndGroup

  tick.HiPriSkinnedMeshes

  tick.LogTicks

  tick.RemoveTestTickFunctions

  tick.ShowPrerequistes

  ToggleForceDefaultMaterial

  ToggleLight

  ToggleReversedIndexBuffers

  ToggleShadowIndexBuffers

  vr.EnableMotionControllerLateUpdate

  vr.HiddenAreaMask

  vr.InstancedStereo

  vr.SetTrackingOrigin

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