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《流放者柯南》全控制臺(tái)指令一覽表

時(shí)間:2017-02-04 12:50:13來源:ucbug游戲網(wǎng)人氣:0

流放者柯南玩家可以占領(lǐng)多個(gè)不同的領(lǐng)地來建造城市、種植莊稼和狩獵。其他國家的軍隊(duì)也會(huì)突然襲擊村莊來凈化異端。今天小編帶來的是游戲中的全控制臺(tái)指令一覽,感興趣的玩家不要錯(cuò)過...

 r.LensFlareQuality

  r.LightFunctionQuality

  r.LightPropagationVolume

  r.LightShaftBlurPasses

  r.LightShaftDownSampleFactor

  r.LightShaftFirstPassDistance

  r.LightShaftNumSamples

  r.LightShaftQuality

  r.ListSceneColorMaterials

  r.LODFadeTime

  r.LPV.DiffuseIntensity

  r.LPV.EmissiveMultiplier

  r.LPV.Intensity

  r.LPV.Mixing

  r.LPV.NumAOPropagationSteps

  r.LPV.NumPropagationSteps

  r.LPV.RSMResolution

  r.LPV.SpecularIntensity

  r.LUT.Size

  r.MaterialQualityLevel

  r.MaxAnisotropy

  r.MaxCSMRadiusToAllowPerObjectShadows

  r.MaxForwardBasePassDraws

  r.MaxGPUSkinCacheElementsPerFrame

  r.MaxQualityMode

  r.MeshParticle.MinDetailModeForMotionBlur

  r.MinScreenRadiusForCSMDepth

  r.MinScreenRadiusForDepthPrepass

  r.MinScreenRadiusForLights

  r.MinYResolutionFor3DView

  r.MinYResolutionForUI

  r.MipMapLODBias

  r.Mobile.EnableStaticAndCSMShadowReceivers

  r.MobileContentScaleFactor

  r.MobileDynamicPointLightsUseStaticBranch

  r.MobileHDR

  r.MobileHDR32bppMode

  r.MobileMSAA

  r.MobileNumDynamicPointLights

  r.MobileOnChipMSAA

  r.MobileReduceLoadedMips

  r.MotionBlur.Amount

  r.MotionBlur.Max

  r.MotionBlur.Scale

  r.MotionBlur2ndScale

  r.MotionBlurDebug

  r.MotionBlurNew

  r.MotionBlurQuality

  r.MotionBlurScatter

  r.MotionBlurSeparable

  r.MotionBlurSoftEdgeSize

  r.MSAA.CompositingSampleCount

  r.NormalMapsForStaticLighting

  r.NumBufferedOcclusionQueries

R.O-S.G

  r.OcclusionCullParallelPrimFetch

  r.OcclusionQueryLocation

  r.OneFrameThreadLag

  r.OnlyStreamInTextures

  r.OpenGL.AddExtensions

  r.OpenGL.StripExtensions

  r.OptimizeForUAVPerformance

  r.Paper2D.DrawTwoSided

  r.ParallelBasePass

  r.ParallelInitViews

  r.ParallelPrePass

  r.ParallelShadows

  r.ParallelShadowsNonWholeScene

  r.ParallelTranslucency

  r.ParallelVelocity

  r.ParticleLODBias

  r.Photography.Allow

  r.Photography.AutoPause

  r.Photography.AutoPostprocess

  r.Photography.Available

  r.Photography.EnableMultipart

  r.Photography.InCinematic

  r.Photography.PersistEffects

  r.Photography.RotationSpeed

  r.Photography.SettleFrames

  r.Photography.TranslationSpeed

  r.PostProcessAAQuality

  r.PrecomputedVisibilityWarning

  r.PreCullIndexBuffers

  r.PreCullMaxDistance

  r.PredrawBatchTime

  r.PreTileTextures

  r.ProfileGPU.Pattern

  r.ProfileGPU.Root

  r.ProfileGPU.Screenshot

  r.ProfileGPU.ShowLeafEvents

  r.ProfileGPU.ShowTransitions

  r.ProfileGPU.ShowUI

  r.ProfileGPU.Sort

  r.PS4DumpShaderSDB

  r.PS4MixedModeShaderDebugInfo

  r.RecompileRenderer

  r.ReflectionCapture

  r.ReflectionCaptureResolution

  r.ReflectionEnvironment

  r.RefractionQuality

  r.RenderLastFrameInStreamingPause

  r.RenderTargetPool.Events

  r.RenderTargetPoolMin

  r.RenderTargetSwitchWorkaround

  r.RHICmdAsyncRHIThreadDispatch

  r.RHICmdBalanceParallelLists

  r.RHICmdBalanceTranslatesAfterTasks

  r.RHICmdBasePassDeferredContexts

  r.RHICmdBufferWriteLocks

  r.RHICmdBypass

  r.RHICmdCollectRHIThreadStatsFromHighLevel

  r.RHICmdDeferSkeletalLockAndFillToRHIThread

  r.RHICmdFlushOnQueueParallelSubmit

  r.RHICmdFlushRenderThreadTasks

  r.RHICmdFlushRenderThreadTasksBasePass

  r.RHICmdFlushRenderThreadTasksForShadowViewInfos

  r.RHICmdFlushRenderThreadTasksPrePass

  r.RHICmdFlushRenderThreadTasksShadowPass

  r.RHICmdFlushRenderThreadTasksTranslucentPass

  r.RHICmdFlushRenderThreadTasksVelocityPass

  r.RHICmdFlushUpdateTextureReference

  r.RHICmdForceRHIFlush

  r.RHICmdMergeSmallDeferredContexts

  r.RHICmdMinCmdlistForParallelSubmit

  r.RHICmdMinCmdlistForParallelTranslate

  r.RHICmdMinCmdlistSizeForParallelTranslate

  r.RHICmdMinDrawsPerParallelCmdList

  r.RHICmdPrePassDeferredContexts

  r.RHICmdShadowDeferredContexts

  r.RHICmdSpewParallelListBalance

  r.RHICmdStateCacheEnable

  r.RHICmdTranslucencyPassDeferredContexts

  r.RHICmdUseDeferredContexts

  r.RHICmdUseParallelAlgorithms

  r.RHICmdUseThread

  r.RHICmdVelocityPassDeferredContexts

  r.RHICmdWidth

  r.RHISetGPUCaptureOptions

  r.RHIThread.Enable

r.SaveEXR.CompressionQuality

  r.SceneColorFormat

  r.SceneColorFringe.Max

  r.SceneColorFringeQuality

  r.SceneRenderTargetResizeMethod

  r.ScreenPercentage

  r.ScreenshotDelegate

  r.SelectiveBasePassOutputs

  r.SeparateTranslucency

  r.SeparateTranslucencyAutoDownsample

  r.SeparateTranslucencyDurationDownsampleThreshold

  r.SeparateTranslucencyDurationUpsampleThreshold

  r.SeparateTranslucencyMinDownsampleChangeTime

  r.SeparateTranslucencyScreenPercentage

  r.SeparateTranslucencyUpsampleMode

  r.SetNearClipPlane

  r.SetRes

  r.ShaderDevelopmentMode

  r.ShaderPipelines

  r.Shaders.FastMath

  r.Shaders.KeepDebugInfo

  r.Shaders.Optimize

  r.Shadow.CachePreshadow

  r.Shadow.ConservativeBounds

  r.Shadow.CSM.MaxCascades

  r.Shadow.CSM.TransitionScale

  r.Shadow.CSMDepthBias

  r.Shadow.CSMDepthBoundsTest

  r.Shadow.CSMSplitPenumbraScale

  r.Shadow.DistanceScale

  r.Shadow.DrawPreshadowFrustums

  r.Shadow.EnableModulatedSelfShadow

  r.Shadow.FadeExponent

  r.Shadow.FadeResolution

  r.Shadow.MaxPointCasters

  r.Shadow.MaxResolution

  r.Shadow.MinPreShadowResolution

  r.Shadow.MinResolution

  r.Shadow.PerObject

  r.Shadow.PointLightDepthBias

  r.Shadow.PreshadowExpand

  r.Shadow.PreShadowFadeResolution

  r.Shadow.PreShadowResolutionFactor

  r.Shadow.Preshadows

  r.Shadow.PreshadowsForceLowestDetailLevel

  r.Shadow.RadiusThreshold

  r.Shadow.RadiusThresholdRSM

  r.Shadow.SpotLightDepthBias

  r.Shadow.SpotLightTransitionScale

  r.Shadow.StartDistCascadeIndex

  r.Shadow.TexelsPerPixel

  r.Shadow.TexelsPerPixelSpotlight

  r.Shadow.TransitionScale

  r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades

  r.Shadow.UnbuiltWholeSceneDynamicShadowRadius

  r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold

  r.ShadowQuality

  r.ShowPrecomputedVisibilityCells

  r.ShowRelevantPrecomputedVisibilityCells

  r.ShowShaderCompilerWarnings

  r.SimpleDynamicLighting

  r.SkeletalMeshLODBias

  r.SkeletalMeshLODRadiusScale

  r.SkinCache.BufferSize

  r.SkinCache.Debug

  r.SkinCache.RecomputeTangents

  r.SkinCache.Safety

  r.SkinCacheShaders

  r.SkinCaching

  r.SkySpecularOcclusionStrength

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