流放者柯南玩家可以占領(lǐng)多個(gè)不同的領(lǐng)地來建造城市、種植莊稼和狩獵。其他國家的軍隊(duì)也會(huì)突然襲擊村莊來凈化異端。今天小編帶來的是游戲中的全控制臺指令一覽,感興趣的玩家不要錯(cuò)過了。
全控制臺指令一覽
在游戲中按insert鍵或者 ~鍵就能呼出控制臺,下面就是控制臺的指令大全。
A-O
a.AnimNode.StateMachine.EnableRelevancyReset
a.ForceParallelAnimUpdate
a.ParallelAnimEvaluation
a.ParallelAnimUpdate
a.ParallelBlendPhysics
a.URO.Draw
a.URO.Enable
a.URO.ForceAnimRate
a.URO.ForceInterpolation
abtest
abtest.CoolDown
abtest.HistoryNum
abtest.MinFramesPerTrial
abtest.NumResamples
abtest.ReportNum
AllowAsyncRenderThreadUpdates
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates
AllowAsyncRenderThreadUpdatesEditor
AssetRegistry.Debug.FindInvalidUAssets
AssetRegistry.GetByClass
AssetRegistry.GetByName
AssetRegistry.GetByPath
AssetRegistry.GetByTag
AssetRegistry.GetDependencies
AssetRegistry.GetReferencers
beacon.DelayCancellationResponse
beacon.DelayFullResponse
beacon.DelayReservationResponse
beacon.DelayUpdateResponse
Canvas.DistanceFieldSmoothness
CauseHitches
Collision.ListChannels
Collision.ListComponentsWithResponseToProfile
Collision.ListProfiles
Collision.ListProfilesWithResponseToChannel
Compat.MAX_GPUSKIN_BONES
Compat.UseDXT5NormalMaps
con.MinLogVerbosity
CPUTime.Dump
CriticalPathStall.AfterInitViews
CriticalPathStall.ParallelAnimation
CriticalPathStall.TickStartFrame
d3d11.ZeroBufferSizeInMB
D3D12.AdjustTexturePoolSizeBasedOnBudget
D3D12.CommandListBatchingMode
D3D12.EnablePSOCache
D3D12.ForceThirtyHz
D3D12.MaximumFrameLatency
D3D12.MaxSyncCounter
D3D12.RefreshPercentageBeforePresent
D3D12.StablePowerState
D3D12.SyncInterval
D3D12.SyncRefreshThreshold
D3D12.SyncThreshold
D3D12.SyncWithDWM
d3d12.ZeroBufferSizeInMB
D3D12RHI.FeatureSetLimit
debug.EnableLeakTest
demo.AsyncLoadWorld
demo.CheckpointUploadDelayInSeconds
demo.EnableCheckpoints
demo.FastForwardDestroyTearOffActors
demo.FastForwardSkipRepNotifies
demo.GotoTimeInSeconds
demo.MinRecordHz
demo.QueueCheckpointChannels
demo.RecordHz
demo.SkipTime
demo.TimeDilation
demo.UseAdaptiveReplayUpdateFrequency
DumpConsoleCommands
DumpCopyPropertiesForUnrelatedObjects
dumpticks
DumpVisibleActors
dw.AILOD0BehaviorTreeTickRate
dw.AILOD0ControllerTickRate
dw.AILOD0ListenServerControllerTickRate
dw.AILOD0ListenServerMovementTickRate
dw.AILOD0ListenServerPostPhysicsTickRate
dw.AILOD0MovementTickRate
dw.AILOD0NetPriority
dw.AILOD0NetUpdateFrequency
dw.AILOD0PostPhysicsTickRate
dw.AILOD1BehaviorTreeTickRate
dw.AILOD1ControllerTickRate
dw.AILOD1Distance
dw.AILOD1ListenServerMovementTickRate
dw.AILOD1ListenServerPostPhysicsTickRate
dw.AILOD1MovementTickRate
dw.AILOD1NetPriority
dw.AILOD1NetUpdateFrequency
dw.AILOD1PostPhysicsTickRate
dw.AILOD2BehaviorTreeTickRate
dw.AILOD2ControllerTickRate
dw.AILOD2Distance
dw.AILOD2ListenServerMovementTickRate
dw.AILOD2MovementTickRate
dw.AILOD2NetPriority
dw.AILOD2NetUpdateFrequency
dw.AILOD2PostPhysicsTickRate
dw.AILOD3BehaviorTreeTickRate
dw.AILOD3ControllerTickRate
dw.AILOD3Distance
dw.AILOD3MovementTickRate
dw.AILOD3NetPriority
dw.AILOD3NetUpdateFrequency
dw.AILOD3PostPhysicsTickRate
dw.AILODUseRaycasts
dw.AllowAILODOverlay
dw.DefaultPathFollowingBlockDetectionDistanceThreshold
dw.DefaultPathFollowingBlockDetectionInterval
dw.DefaultPathFollowingBlockDetectionNumSamples
dw.DrawReplicatedLocationAndRotation
dw.DrawStaticNavigationRadius
dw.EnableAILODSystem
dw.EnableAISpawning
dw.EnableInitialAISpawningPass
dw.EnableNPCTerritorySpawnerInitialization
dw.EnableStaticRoamingPaths
dw.ExitWhenNPCTerritorySpawnerInitializationDone
dw.ForceUseDBSpawnLocation
dw.MaxConcurrentNPCTerritorySpawnerInitializations
dw.nav.AvoidanceBreakingCurvePower
dw.nav.AvoidanceBreakingStartFraction
dw.nav.AvoidanceFov
dw.nav.AvoidanceLeftBias
dw.nav.AvoidanceLimitYawSearchRange
dw.nav.AvoidanceObstacleOverlapWeight
dw.nav.AvoidancePerpendicularAngleMaxAdjustment
dw.nav.AvoidancePerpendicularAngleOversteering
dw.nav.AvoidanceSearchRangeRampCooldown
dw.nav.AvoidanceUseCurrentAngleWeightForBreaking
dw.nav.AvoidanceUseIdealYawAsInput
dw.nav.AvoidanceUsePerpendicularAngleComputation
dw.nav.AvoidNonPawns
dw.nav.BlockDetectionMinYaw
dw.nav.DepenetrationLength
dw.nav.InterpolateAvoidanceResult
dw.nav.RaycastEdgeEntryOffset
dw.nav.SmoothTurnCornerInflation
dw.nav.UseBrokenInterpolation
dw.NetClientFloatsDuringNavWalking
dw.NPCsTargetBuildings
dw.NPCsTargetNPCs
dw.NPCsTargetPlayers
dw.OverrideNetworkHash
dw.SkeletalMeshTickRate
dw.TerrainLOD1RelativeStreamingDistance
dw.TerrainLOD2RelativeStreamingDistance