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《鋼鐵雄心4》兵模怎么修改?

時(shí)間:2016-06-11 11:04:55來(lái)源:未知人氣:0

《鋼鐵雄心4》中兵模如何修改呢?下面小編帶來(lái)《鋼鐵雄心4》兵模修改方法一覽,一起來(lái)看吧?!遟fx∵entities∵文件夾下∵units_infantry文本∵這是步兵∵打開∵以德國(guó)為例子∵搜索GER∵entity??...

鋼鐵雄心4》中兵模如何修改呢?下面小編帶來(lái)《鋼鐵雄心4》兵模修改方法一覽,一起來(lái)看吧。

    gfx entities 文件夾下 units_infantry文本 這是步兵 打開 以德國(guó)為例子 搜索GER entity = {

    clone = "infantry_rifle_entity"

    name = "GER_infantry_entity"

    pdxmesh = "GER_infantry_rifle_mesh"

    attach = { name = "rifle1" Right_Hand_node = "GER_infantry_weapon_rifle_right_entity" }

    attach = { name = "rifle2" Left_Hand_node = "GER_infantry_weapon_rifle_left_entity" }

    attach = { name = "rifle3" mid_back_node = "GER_infantry_weapon_rifle_long_idle_entity" }

    attach = { name = "rifle4" Root_node_2 = "GER_infantry_weapon_rifle_right_entity" }

    attach = { name = "lighter" Right_Hand_node_4 = "lighter_entity" }

    attach = { name = "cigarette1" Right_Hand_node_2 = "cigarette_entity" }

    attach = { name = "cigarette_package1" Right_Hand_node_3 = "cigarette_package_entity" }

    attach = { name = "cigarette_package2" Left_Hand_node_2 = "cigarette_package_entity" }

    attach = { name = "cigarette2" Root_node_1 = "cigarette_entity" }

    #attach = { name = "sandbag" Root_node_1 = "sandbag_entity" }

    state = {

    name = "death" animation = "death"

    event = { time = 0 node="head" particle = "blood_particle" keep_particle = yes }

    }

    }

    name = "GER_infantry_entity" 改成 name = "XXX_infantry_entity" XXX對(duì)應(yīng)你要改的國(guó)家的代號(hào) OK了

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